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Nitric Burn Studios

Nitric Burn Studios is a development house for a broad spectrum of media, from video and animation to digital design, and from intense strategy and simulation games to casual games that blend hardcore elements. Founded in 2009, we are busy at work: our diverse team also has personal project spaces featuring their music, art, and smaller programming projects. Check out the about page for more on us, and enjoy.

 

Music of Sprawl

All of the music featured in Sprawl will be made in house by the Nitric Burn team. Currently in early design phases, an exact musical style hasn't been chosen, but be sure to check out a huge selection of some great original tracks on the wiki here.
Jan26

Post-Post Apocalyptic

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Michael Pisano's submission for the Threadless 2K10 Competition. Click on the thumbnails for larger images, and click here to vote for his design.

 

Last Updated ( Thursday, 28 January 2010 03:51 )
 
Jan17

Assault on Moon Picnic BETA

So after much anticipation here is the BETA of moon picnic! Enjoy...

 

 

Things to change / problems:

  • Balancing.
  • File size optimization.
  • Some minor click response bugs.
  • Adding music and some other sounds.
  • Adding the boss.
  • The health not resetting after a restart.
Last Updated ( Monday, 18 January 2010 05:44 )
 
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Nitric Burn's Masterpieces
Nitric Burn's Masterpieces is Theo's senior thesis in painting and Nitric Burn's venture into the world of contemporary art via mediums such as video editing, coding, and digital animation. Read more about it here.
Combat Jack
Team member Theo has been experimenting with video editing and creating music at the same time. Here's an example of his work using Bollywood movies as the sample source. The best is yet to come so check back here for new links or keep up to date with Theo's blog.
The Sprawl Design Doc
After months of design meetings and brainstorming sessions the Sprawl gameplay has been fully defined. Check out the Sprawl design doc containing a full description of Sprawl gameplay elements here.

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