
Hey folks,
The 2-D Engine for Rapstar Heroes is underway. Character sprites are now tied in unison, and respond to player input. This translates into: Characters can run, jump, crouch, and shoot. The level editor itself has gotten many additions, including elementary enemy AI (enemies will follow you, and turn towards you), and projectile objects (attacks play animations, which travel towards their destination). While we are tweaking the specifics of character jump heights, running speeds, projectile speeds, etc. we will also be getting started on building some of the first levels. Scripting is also almost fully integrated (When Character Steps Here, Make This Happen), so we will hopefully be bringing you a fully playable Rapstar Heroes Demo in a few weeks, so get excited!
In the art realm, we are finally done with the full first wave of art. We will have to go back in here and there to add bits and pieces, or change some sprites, but ultimately, we have finished! This frees up the art team for testing, level design, and game play development. We have finished writing the dialog, and started planning out the level mechanics. The Shindiggaz have been providing us with some killer sound effects, and we look forward to getting a game together for you all to play. As always, if you have any questions, comments, or requests, please This e-mail address is being protected from spambots. You need JavaScript enabled to view it !
Instead of posting the new characters, enemies, tiles, and weapon effects in this post like we usually do, we are going to hold out for the demo to unveil our newest creations. Thanks for your patience and your patronage!
-Jack
Games


