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Rapstar Heroes - Update

 

 

 

Hey folks,

The 2-D Engine for Rapstar Heroes is underway. Character sprites are now tied in unison, and respond to player input. This translates into: Characters can run, jump, crouch, and shoot. The level editor itself has gotten many additions, including elementary enemy AI (enemies will follow you, and turn towards you), and projectile objects (attacks play animations, which travel towards their destination). While we are tweaking the specifics of character jump heights, running speeds, projectile speeds, etc. we will also be getting started on building some of the first levels. Scripting is also almost fully integrated (When Character Steps Here, Make This Happen), so we will hopefully be bringing you a fully playable Rapstar Heroes Demo in a few weeks, so get excited!

 In the art realm, we are finally done with the full first wave of art. We will have to go back in here and there to add bits and pieces, or change some sprites, but ultimately, we have finished! This frees up the art team for testing, level design, and game play development. We have finished writing the dialog, and started planning out the level mechanics. The Shindiggaz have been providing us with some killer sound effects, and we look forward to getting a game together for you all to play. As always, if you have any questions, comments, or requests, please This e-mail address is being protected from spambots. You need JavaScript enabled to view it !

Instead of posting the new characters, enemies, tiles, and weapon effects in this post like we usually do, we are going to hold out for the demo to unveil our newest creations. Thanks for your patience and your patronage!

 -Jack

 

 

Sprite Sheet Creator

If you want to create sprite sheets from separate images, then you know it can be annoying to do. We had that issue here at NB, so I wrote this super lightweight program that imports images and joins them into one big sprite sheet. Because you can pick the dimensions of the sprite sheet, this can overcome limitations like maximum width in Flash or XNA.

For example, if you have the following four sprites:

 

Import the sprites in this screen:

Then, select the width and height of the sprite sheet:

Saving creates the following joined png:

If there is a lot of interest in this (downloads, feedback and requests), then I will revisit when I get a chance and make it much nicer. I have a bunch of things I'd like to implement and fix, but for the time being can't justify spending the time on it.

I've included the source code as well (which is in C#) so feel free to do what you will with it. Just don't sell it.

WARNING: I coded this in a long afternoon and it is buggy and not very polished BUT it does what it says on the label. I am not responsible for breaking anything on your computer.

Let me know what you think: This e-mail address is being protected from spambots. You need JavaScript enabled to view it

Link to source

Link to executable

 

Game Philosophy

...we like games...